The fourth diary of the developers Anvil Empires talks about aqueducts, channels and energy

The developers of Siege Camp, the creators of Foxhole, presented the fourth diary of the development of MMO strategy in the medieval setting Anvil Empires, which is dedicated to acceduations, channels and energy.

Aquedies and channels

Water infrastructure is used to transport water from rivers and seas to other points of the world. This can be useful for various purposes, for example, for supplying agriculture water, but can also be used to generate electricity, which can be used in the process of blacksmithing.

There are two types of structures to create water infrastructure. The first is aqueducts that are used to move large volumes of water between sources and settlements. The second are channels that are used to distribute water inside the settlement. Aqueducts have great bandwidth and can be built anywhere in the world, while channels have less bandwidth and can only be used at the local level. An additional advantage of channels is their dynamic scalability, so they are ideal for placement between structures inside the settlement.

One of the goals of Anvil is to make the gameplay as tactile and organic as possible. For this, the movement of water is based on gravity, which means that the placement of aquates and channels largely depends on the topology of the landscape. Water moves down the slope, which means that hills and mountains will be a natural factor in determining the perfect places for settlements. A lot of work was done to do the behavior of water intuitively understandable when passing through aqueducts and channels, even if it is an approximation to reality, and not a completely accurate physical simulation.

Construction of a workshop with electric drive

Although water wheels will be the only way to drive such equipment, in the future, players will be able to build other infrastructures to obtain energy that will have their own advantages and compromises. The ultimate goal is that energy is supplied from different types of sources, depending on what is optimal for the geography of the settlement.

Advanced blacksmithing

In the previous development diary, it was described about the basics of blacksmithing. Forging a blade for a weapon or tool will initially be a slow and manual process. In the presence of infrastructure and appropriate equipment, this process can be parallelized and significantly accelerated. Using the energy of water, you can improve the forging process and achieve a higher quality of blades.

In this process, two energy structures will be involved. The first is a hammer. When the hammer is connected to the anvil and the source of energy, it will automatically clog metal ingots, instead of the player performs this action manually.

The second is a bell tower. When the bell tower is attached to the forge, it not only heats the ingots much faster, but also allows the ingots to reach higher temperatures necessary to obtain high quality blades.

For the shadouhart and the yard I shoot at point blank range! Baldur’s gate 3 added a firearm

Middle-fantasy weapons of near-battle always have their own charm, but apparently, the modding community was not satisfied with this and decided to add additional piquancy to Baldur’s Gate 3, creating a real arsenal of firearms.

One of the leaders in this area is Palmaman33, which created many mods for firearms, including a revolver, a Glock 19 pistol, an assault rifle and even RPG. These modifications are available for download for free directly from our site.

Pistols usually apply from 10 to 32 damage points and are classified as one -handed crossbows. The Kalashnikov assault rifle, in turn, refers to heavy crossbows and is produced in several versions depending on the rarity: from 6-17 units of damage in a standard rarity up to 12-126 units in the legendary.

Given that each of these mods is usually downloaded by thousands, it is obvious that there are many players interested in violating the traditions of Baldur’s Gate 3.

Baldur’s Gate 3 has become one of the most successful games last year, having received a standing ovation from both the public and from critics.

Well, it’s not that there is a completely cringe and nonsense – even if not AK, but the arquebuses in the game could well have been. If the events of the game take place in the local 1492, it turns out that gunpowder (according to Vicki Forgotten Realms) was invented more than 250 years ago, and for firearms for 150 years. Even if on Faerun they restrained and limited its distribution for some time – it is not clear why, after all, they did not limit more powerful and destructive magic – it should still come across at least some form. In the desktop rules, firearms exist and has long been used along with swords and magic. The game clearly shows that gunpowder is not so prohibitive rarity, even their terrorists have already appeared, using explosives against children. But there is no firearm. It is impossible to explain anything other than aesthetic/gameplay preferences of developers. But progress is inexorable. In the game, an explosion of high technologies has already happened: self-advanced security systems, cyborgs, submarines and prisons with ventilation and electricity, even some kind of video communication. If the larynx had not been so mediocre, but put them to do business, giving more inventive bonds under his leadership, the BG4 world could already be like Arcanum. And the world BG5 – to cyberpunk))

What does the cring mean?))

For what? And most importantly, n ***?

For Laesel, Karllae, Shadouhart and the Yard – I shoot at point blank range! =) And then still a core from RPG! =)

What an amazing nonsense.

I immediately remembered some kind of weapon mod on Skyrim, there the weapon was generally delusional adapted

This color scheme.

Baran broke the fence, gnawed at the beans.

Baldur’s Gate 3 has become one of the most successful games last year, having received a standing ovation from both the public and from critics.

Lies of P received excellent grades from fans who have tried demo version

Lies of P will be available in September 2023, but lovers of Souls-like games already had the opportunity to get it out thanks to demo and get an idea of ​​the premises of the adventure. It is obvious that it is too early to give a complete judgment, but we can say what are the first impressions of the game, and it seems that they are more than positive.

Neowiz published through the X post, which shows the reviews of players who tried the demo version of Lies of P, calculated in points from one to five. In general, players gave very high marks, most on 4 and 5.

More precisely, fans appreciated the sound, interface, graphics, plot/setting, battle, game mechanics, control, handling weapons, strengthening the character and in general the game Lies of P.

From a technical point of view, the graphic interface received from 5/5 (38.9%) and from 4/5 (38.4%). The sound is slightly higher, from 5/5 (52.4%), 4/5 (32%). However, the component that really impressed fans is a graph that demonstrates wonderful 74.7% for 5/5 and 21.9% for 4/5. If we count 2/5 and 1/5 insufficient, then only 3.8% did not estimate the schedule of the deme of p, and 96.6% consider it excellent.

The reaction to history is also excellent: 61.8% for 5/5 and 29% for 4/5. The battle was criticized a little more, but still boasts 23% for 5/5 and 44.3% for 4/5. Game mechanics refers to the least valuable elements, even if this is a very common category, and therefore each player could focus on different details for judgment. In any case, we are talking about 17.7% for 5/5 and 25.6% for 4/5. However, in the control group there is a much more sharp separation: almost a fifth of the votes falls on each assessment. The ability to handle weapons estimated 62.8%, folding 5/5 and 4/5. Instead, the pumping system reaches 74.7% in the first two categories.

Finally, we find a common opinion about the game, which boasts 42.2% for 5/5, 44% for 4/5 and 10% for 3/5.

To modify Half-Life: Alyx novr, an update was released that makes improvements to the animation

The Half-Life fashion development team: Alyx Novr has just released a new update that brought several remarkable animation improvements to the mod. It includes animations for the hands, hands and weapons Alix. Do not forget that this is only the beginning.

In Animation Update #1, you will find non-vr animations for shooting, inaction, reloading and cleaning all weapons and grenades into the holster. Hands and brushes Alix are also animated. In addition, a special button for examining objects and an improved flashlight appeared. Read the full notes to the patch below:

  • Animated hands and brushes Alix
  • Animation of shooting, downtime, reloading and holster for all weapons and grenades
  • Improvements for all weapons that can be visually seen at every improvement
  • Changes to Combine Fabricator for more convenient use by the player
  • Improvement of the reflex sight, emphasizing the weaknesses of the enemy
  • Special inspection button
  • Additional toner puzzles added along the game
  • Improved flashlight
  • Updated HUD with 3 animated hearts (inaccessible on Steam Deck)
  • Corresponding in conflicts with Jeff and strider to improve the smoothness of the gameplay
  • Other errors and updating corrections throughout the game
  • Multi -tool (can be equipped and animated, but currently does not function)

Watch the renewal update trailer below:

This update does not apply to animations that do not affect the gameplay. So, do not expect to see Alix’s hand laid at the health station upon receipt of first aid. Good news is that the team plans to add them in the following updates.

Well done! They saw and grind. Directly the carpentry workshop!

Check out the animation of the hands that this modern makes:

Today is the best option, but it is a pity that his work is promoting.I’m slowly.

And which mod is better, if I still decide to go through no vr?) This or which you threw off in the video?

Unfortunately, this one is not ready in the video.
And so, definitely from everything that is the best.
Therefore, in order not to spoil his impression, I did not pass on others, but I wait for him)

I looked at how it is played without a helmet, it’s not cool, but still it is constantly felt not that, I put on an okulus 3 and such a high

Clear business. But this is for those who do it for themselves yet, but playing their hands itch. Personally, I’ll wait until I buy a helmet.

Now the new Quest 2 on Avito can be easily found in 30k. BO and so cheaper. Quest 3 – Yes, the price tag is already twice as much, but this is already the apparatus for the long -term at the price of the average Vidyakha. As for me, this game is not in VR – blasphemy. Better on YouTube her "run", than in such castrated variation, where the complexity is designed precisely for VR (slow enemies/a bunch of shelters and the general slowly of the gameplay)

P.S. VR is not the current of the game. You can’t even imagine how cool it is to watch films in it. No TV or projector can compare. And working in it is also cool, creating several healthy virtual monitors.

For you it can be 30 thousand and cheap and I can’t buy a wall to the kitchen for 3 years now, but it costs the same because it takes one money for another.

I would give up to 3, the difference between a deuce sky and earth

30 to the sake of one game?

You know, when I passed without VR, but with manual reloading weapons I all the same new expirins from such a game. When life depended not only on the ability to accurately shoot, but also quickly reload.

Handsome guys do the right thing!

The game can be completely gone?

Yes, normal, about this I was waiting, now it is felt that you are playing and shooting, for a person and not the ghost of the ethereal, you can already go calmly, who really wanted.

It is strange why Velve did not release the version of troubles BP could earn on this

The game has a lot of puzzles, as well as level design, taking into account spatial manipulations, how can you put the cursor into a box or draw a charge through rings in space with a mouse ?

As usual, with a clamp of the mouse, I do not see problems here

Half Life Alyx has a mini -head, in fact there are several, but let’s say, mine clearance, in this puzzle it is necessary to draw a ball through the rings in space for speed (otherwise explosion), I remind you, rings and ball in three -dimensional space.

How to realize this with the mouse, having only two degrees of freedom ? When, as a controller in BP, it has 6 degrees of freedom, and it is not connected with the head, which also has 6 degrees of freedom, oh yes, we do not forget about the second controller, with the same 6 degrees of freedom.

usually. Another 2 -degree of freedom adds to you by the body when walking – forward/ left to the right (just at this time you need to try to feel, without moving, then the object in the hand also moves forward/ back and on the sides in it). And that another freedom of Pitch (tilting of the head) is essentially not required here.

In one of the very first attempts by Novr mods, there was such a mechanism, and I calmly (when I practice of course) passed these puzzles

First, the majority of puzzles have been disabled in Novr mods.
Secondly, let’s see again, so let’s look at the puzzle.

It is necessary to draw a ball through the rings in the space of a dozen cm.
There are immediately problems here, one of them is the inability to assess the distance to the object on a flat screen, t.e. Even on this gif is not very clear which rings are closer to the player, and which are next, but suppose this can be corrected by the size of the rings and a more clear guide.
Another important and unpleasant moment is due to the fact that the ball must be moved directly through the axes, you do not need to turn the ball around the axles.
The mouse cannot help us in this regard, since, firstly, the two degrees of freedom of the mouse are tied not to move according to the coordinates, but to rotation around the axes.
T.e. If we run into the ball with a camera, fix the ball with the mouse, then the ball is connected by the radiation system of the coordinate with the camera, t.e. In the normal position, it is at the same distance from the player, you can change the position along the axis by the mouse wheel.

And now we take mathematics, and we compare, we have six degrees of freedom X, Y, Z associated with the beginning of the coordinate on a mine, it is necessary to move the ball in these axles
What does the VP controller give us – XCN, YCN, ZCN tied to the room, which in turn also for these three axes + f for rotation is associated with the level.
T.e. The desired x, y, z for solving puzzles equal to the controller XCN, YCN and ZCN, everything is easily stuck.
Now the mouse, we have a radial coordinate system, t.e. We have an axis L, directed at the center of the camera, and γ, φ for rotation.
We turn on the theoremes and understand that in order to solve our problem, it is necessary to trigonometrically translate angular movements from one unrelated axis of the coordinates to another, t.e. The problem is solved, but how quickly a person can solve it, because each movement of the mouse will be accompanied by the fact that the ball relative to the rings will be moved away, and it is necessary to actively compensate for the distance with each mouse by each mouse, in fact, such equations must be solved by muscle memory, which already mildly resembles Trying to pass DS on the guitar.

The head of Activision Blizzard held a meeting of shareholders at which he remembered Guitar Hero and discussed the future with Microsoft

While Microsoft is working on the completion of the Activision Blizzard transaction, the company held a collection of shareholders, which discussed a number of issues, reports journalist Jez Corden.

During the meeting, the general director of Activision Blizzard Bobby Kotick answered questions. He spoke about the past Activision, how far the company advanced over the past years, about future gaming technologies and even hinted at the return of Guitar Hero.

As for future gaming technologies, then, according to the cat, the company will soon be able to do what it has never done.

If you look at the new technologies that appear on the horizon, then we can do what we have never done before with the help of artificial intelligence and machine learning. The quality of the graphics has now risen to such a level that we need more writer and acting talent – because we will not be able to live up to the expectations of our players. Games are always very different from cinema and television. In the cinema and on television, you achieve success, creating an emotional connection between you and the audience – our experience is more visceral, but it changes. In the screen and video games there will appear characters with realistic movements of the mouth and facial animation – you will have a new dimension of emotional connection, which we have not yet mastered

Speaking about games, the cat believes that Microsoft support can help in future research and game development. In particular, the possibility of creating Guitar Hero was mentioned.

Most of what I saw in Microsoft is experiments. And they are developing in unusual areas. And therefore, the ability to use their capabilities in the field of artificial intelligence and machine learning, data analysts, new approaches to the graphics – I just see unlimited potential for what we do. We are in a unique position as a company, because we have the best franchises in all video games.

He continued: "The revival of Guitar Hero and other things would be impossible without different types of resources. And therefore, you know, just endless opportunities for the future are simply incredibly captured".

He also mentioned the idea of ​​using Neuralink, headphones or something similar for interacting with games on the screen without a controller in the future.

Sam Lake called inspiration sources when creating Alan Wake 2

Screenwriter Sam Lake spoke in an interview with IGN about the sources of inspiration while working on Alan Wake 2. Remedy Entertainment used films, TV shows and other games.

According to Lake, the developers did not want the world of the game to seem modern. “He should be felt as a place in time,” the screenwriter added.

The Game director of Alan Wake 2 Kyle Rowley called important sources of inspiration of the work of David Lynch and the Cohen brothers. However, the main example for the studio was the thriller David Fincher “Seven”. Rowley noted that the dialogs of the main characters of the game, Alex Casey and Saga Anderson, remind him of the characters of Morgan Freeman and Brad Pitt.

During the creation of the concept of the FBI agent and his partner who came to investigate the murders, the authors relied on the first season of the “real detective”. The dynamics of relations between detectives in Alan Wake 2 will remind players of Rasta Cole and Martin Hart.

“In fact, we were not going to create something like a body choror or a zombie chorror. In many ways, we relied on the genre that installed in the first game, namely on a slightly supernatural psychological horror. Therefore, we paid the greatest attention to the atmosphere, the feeling of fear that comes not only from the world in which you are, and from what we did at the level of the sound design, but also from the narrative, ”- Kyle Rowley.

Lake considers Seven a good example of the merger of the detective and horror. In his opinion, stories about serial killers are often very close to horror films, but at the same time are detective stories. Screenwriter believes that the genre Horror is closest to detective science fiction.

“Usually the premise is this: something strange happens that is very close to the crime. And, on the one hand, we are afraid to find out that, but on the other hand, we are pushed to this, ” – Sam Lake.

Another source of inspiration was the “taxi driver”. New York from the painting by Martin Scorsese influenced the creation of the city of Bright Falls, where reality merges with a nightmare. In turn, the dreaming nature of the dark place was borrowed from the films “Beginning” and “Remember” Christopher Nolan.

“We wanted him to seem more dirty and dull, where it rains heavy. We use the weather not only as a visual thing, but also as an attribute that affects the mood of the game, ” – Kyle Rowley.

From the games Remedy was inspired by series Resident Evil And Silent Hill, as well as indie projects Inscryption And Pony Island Daniel Mallinza.

“I was really inspired by Daniel Mallins and some things that he did with the Inscryption and Pony Island. I think that without revealing too much, [in Alan Wake 2] there is a late scene with the table in which there are moments from these games. I feel that it feels the influence of Mallinza ” – Sam Lake.

In honor of the 25th anniversary of the Half-Life series, a fresh update has been released for Half-Life Alyx Novr

A few days ago, Half-Life celebrated its 25th anniversary. Valve prepared for this event a large renewal of the first part of the series. However, the modders decided to celebrate the anniversary. The GB_2 developer team has released a new version of the Half-Life Alyx Novr modification, which allows you to play Half-Life: Alyx without VR.

Instead of the number, the new version is simply called "Update to the 25th anniversary of the series". The authors added more opportunities for interactivity, updated physics and improved some animations based on community reviews (in the near future some more changes in this kind will be made).

Mod is respected, but for me personally, nevertheless, after Viara, it’s no longer.

I agree, HL Alyx is completely sharpened under the entertainment of jamming with your hands, the mouse will not be very much)

It’s like playing tennis on a computer instead of Real Madrid, but that he does not have BP is a clear thing, for this in stores they sell BP so that it is BP))))

But what to do who does not have this of your cool Viara. But play the version of no vr. I just passed the impressions of just crazy :-))) everything is fine, the graphics are at a height (there are bugs but they are not significant) came the game as a fan is just excellent and who said that the mouse was not very good? Everything there is even very! Many thanks to those who tried to cut the version of no vr you are just well done. No wonder they tried to thank those who completely voiced the game -gamesvoice you are super. I recommend it to everyone, this game, do not be afraid, everything is done normally, I advise you to download the unpacked version there the game is already tuned and debugged how I downloaded it right away and launched it

And what to do with those who do not have a PC? And what to do with those who do not have a car? And what to do with those who do not have at home? what a dumb question is, if not buy and will

And the mod is already quite playable? It is worth trying at all?

Mod, how long I playable for 4 times I will go through, with each update it is everything better.

Please tell me, not a gamepad can be played? or this mod only under the claw mouse?

Three times passed without VR and then English voice acting comes out, so play without VR and with English voice acting will be super. I played if that in Steam version

On torrents from the release of voice acting, every update in the full English version comes out just downloaded and play without dancing with a tambourine. I advise you to download the unpacked version there the game is already tuned and debugged as I downloaded it right away and launched.

Only under Klavamysh, alas, but in future versions they promised to screw.

The following year 20 years HL2. You also have to wait for patches

And what do you want to see there? And judging by the stimulus, then HL2 is already updated, only episodes 1 and 2 were updated last time last year.

And when another normal mod comes out, with normal animations?

Tomorrow, I will do it specifically for you

I wish I would use the VP video (I have BP with Android) and my hands are in this fashion, since there is no kotrollers on the Android VP – they do not read it – but the gamepad 360 or the clan mouse is quite suitable!

The same quest2 right now $ 250 costs. Three AAA games.

Ray Tracing was not brought?

The whole point of this game is that it is for VR, and this function is removed from it 🗿

for me the 1st cult, and the second is like no associations and memories

I don’t understand what everyone is worn with this garbage!? Yes, probably at one time was not a bad game! By the way, I went from beginning to end! (There are only five such games). But sob and build into a cult. For what! The creator is already an old stump with a belly like a ladybug . already really outlined his poison! Created a foolish Steam and just eats a strong beer for missing. There will be no third part! . Yes, and I do not need it for anyone! Like S.T.A.L.K.E.R., Duke Nukem and T.D . EVERYTHING HAS ITS TIME.

God right now the quest 2 costs a penny, especially on Avito, and you still suffer from the garbage xDDDDDD

I really do not want to buy a little thing for several thousand because of a couple of games, I sold PS4 so at one time.To. There were few games and excluses even less, and the games over time began to go out on a PC

We argue you never dressed a helmet in your life? otherwise it would not have.

Quest is soap soap, tin is simple, threw off without passing a single game.

the second is not particularly soap if you know how to twist the settings, and the third is generally candy

I’m talking about the second. The third MB is better but there is no desire after last experience.

BP glasses cost 25,000 rub on Avito, you can find it as it were for 20k, despite the fact that the mod comes out so that everything Unreal Engine 4 Games to be completely transferred to the Motion control, the smart will think about it, and the rest will be in the monitor to sit and that what will be in and that then try to make out and aiming the lol with the mouse

Yes, sit down your vision mole.

In general, you can already buy a whole helmet for 30-35 tons. (To. ). HP, Windows Mixed Reality, and glasses can be bought much cheaper for 1,500 – 3000 thousand. , Plus controllers " Joicons and "Kinect (for Xbox 360)" (can be bought separately, and new or almost new). Everything is separately connected to the computer and sets up using Driver4 VR, Steam VR, plus Wi-Fi adapter and plus still possible something else, everything is played, everything.

Oh yes, to stare then in the monitor is cool for the eyes

By the way, I have not seen any reviews anywhere, that someone Graza in BP was thrown, some kind of stupid fears

Do not forget that in the VR helmet we look at the screen through the lenses, we see the image of about a distance of one and a half meters, from the eyes, you are closer behind the monitor and smartphone and tighten your eyes more and more. This is a very big misconception that VR spoils vision.

Well, to look through the muddy distorting perception of the lens is useful for glazes, plus point blank look at the screen of the built -in phone with glasses. Mole.

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There will be no open world in the domestic shooter, but players are waiting for huge locations

The promising network shooter Pioner, created by the English studio GFA Games, recently acquired a spectacular gameplay trailer. The developers first showed a diverse post -apocalyptic world of the game and its characters. The Pioner release is still scheduled for 2023 without the exact release date, but the authors of the project are ready to tell more interesting details about the game.

As noted in the GFA Games studio, there will be no familiar open world in their project, but the world of Pioner will be large -scale and diverse. According to the developers, the world of the shooter is separated by large regions, the size of some areas will reach 10 km². Locations will differ from each other, both from a visual point of view and content inside the regions. At the moment, the studio has finished working on already 5 large settlements with its unique design and population. In these cities, quests and events are now deployed that will hold players in different zones.

Also in the studio GFA Games shared other details of the game:

  • The duration of the soundtrack will soon exceed the mark of 2 hours. The Ansia Orchestra team is responsible for the main topic of the game.
  • GFA Games over the past year has doubled its staff developers from seven different countries.
  • Developers do not chase the size of the game world or scale – the priority of interesting activity.
  • "Blue tide" – This is an energy release from the station. Take research is an important plot theme Pioner.
  • The world’s progression is largely associated with the promotion of expeditions deep into the island. The player has to visit the role of a pioneer repeatedly.
  • The death and revival of your character have a substantiation in the game and are accompanied by a unique game mechanics.
  • In each PVE oriented region there is the so -called "The initiative quest" – An important plot task or a line of tasks, the passage of which can affect the situation in the region or change the balance of power.
  • For single players and Pati who want to immerse deeply in PVE and plot activity, there is a special functionality that brings the feeling from the game to a single or cooperative adventure.

Pioner is created on Unreal Engine 4 for PC. The shooter’s estimated release is scheduled for this year.

Diablo IV will receive plot content after launch, the 1st season is “almost ready”

While Diablo’s games have always received great support after launch, Diablo IV takes a step forward using the real -time full -time approach approach. We already know that Diablo IV will include regular seasonal updates, which will offer new quests, equipment, combat gaps, features of the gameplay, balance settings and much more, but in the new interview of the IGN Diablo General Diablo Rod Fergusson told a little more details.

Updates of past games Diablo, after the release, mainly concerned mechanical and game settings, but Diablo IV offers a large related world and pays more attention to knowledge and narrative, so players can expect a regular release of a new plot content after launching? According to Ferguson, the answer is positive, since the seasons offer new plot quests. Basically, it will be the content in the style of side quests – they will not add the main story of the game – but they will be quite substantial. Meanwhile, there will also be full -fledged additions that will complement the main plot of the game.

“As for the Diablo IV Viablo IV Viablo IV, we definitely want the story to be part of this. Diablo IV will have a richer context around each season, as well as the topic of the narrative that you work on and with which all things will be connected: cosmetics are connected with it, the mechanics will be associated with it. There will be a storyline that will not extend the campaign, but will be a story that occurs in the open world. But when we look at the future of additions, these are the possibilities with which we can continue to expand the game from the point of view of the plot, mechanics and peace. “.

Ferguson also said that the content of the first season “Almost already ready“And promises that the Diablo team has”Several development paths“Therefore, you can work on several seasons and updates at the same time. Nevertheless, work is ahead of the irony of fate means that certain settings and updates of the gameplay may not appear as fast as fans hope. Again, the first season is mainly completed, so the problems with the balance and other non -critical problems that the fans will undoubtedly find when starting Diablo IV can be resolved no earlier than in the second season.

Arabic dubbing appeared in Assassin’s Creed Mirage thanks to Ghost of Tsushima

Ubisoft explained that the presence of Arab dubbing in Assassin’s Creed Mirage (novelty for the saga) was also inspired by Ghost of Tsushima and its Japanese dubbing.

Mohammed Alemam, manager and cultural consultant, explained:

“The game is completely duplicated in the Arabic language. This is part of the game. We paid special attention to the fact that people like to play Ghost of Tsushima, for example, in Japanese. It would be a shame to miss the opportunity to return to the Middle East with Assassin’s Creed and not turn on the Arabic language “..

Ubisoft explains that the implementation of the language began at the early stages of Mirage development. Although linguistic and cultural relevance required a lot of work, the basic translation was simple, since the classic Arabic language is easily accessible, and it is actively said.

“Classic Arabic is still taught in schools. Thus, people grow up in the Arab region, studying the language. It is used in scientific circles, entertainment, news and newspapers. Many books are also written in classic Arabic. Therefore, people are accustomed to this language that has been preserved so far “.

The expectations of authenticity extended to the English voice acting Mirage.

“In the English version, some of the main actors have Arabic origin and speak the same language. As for the names of places, people and expressions, such as greetings, in Arabic, if you gain actors who do not speak Arabic, they will not be able to pronounce the words correctly, and it will be strange for a person with Arabic Krnya ”.

To ensure the cultural accuracy of Mirage, Ubisoft used the supplier of localization and language services Arlation, and eight language experts worked on the game. The company also collaborated with experts such as Dr. Rafael Weiland and art historian Glaire Anderson.

Other Ubisoft employees who worked on the tongue and culture joined Alemam. Maya Loreal, senior manager in inclusive games and content, and Malek Teffach, senior manager for managing projects for inclusiveness and accessibility worked on the project.

The development team also enlisted the help of the Ubisoft working group in the humanities and inspiration, led by Thierry Noel, full -time historians Dr. Rafael Weiland and Maxim Duran, as well as the director of strategic alliances Amy Jenkins.